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Shadow era draw engines
Shadow era draw engines









shadow era draw engines

Multiply this by three separate consoles, and it's easy to see why people's pile of shame are reaching higher and higher (FWIW, mines currently hovering around 20 games). Where once there were maybe 2-4 must have titles released a year for any particular console platform, we are seeing this happen on almost monthly basis.

Shadow era draw engines series#

the problem with this, is that we end up having series that have regular release schedules, which not only dilute the pool of games from any particular genre, but in gaming as a whole. If a particular title does well, producers want to see more of it in order to remain profitable show their backers a return on investment. Success in the game industry, is a double-edged sword. In many ways, it's the nature of the beast. This doesn't automatically mean that this series isn't successful, or that it isn't in some way trailblazing in the genre. But if we were to boil it down to its constituent parts, the series, in all honesty-hasn't innovated the genre much since the original Tomb Raider titles. This is due, in no small part, to Naughty Dog's masterful storyteller Amy Hennig and the talented team of developers and programmers that work there. For example, the Uncharted series has set high water-marks in both cinematic quality as well as believable characters and a gripping narrative. That's not to say that there aren't titles that don't succeed. Unfortunately, far too many titles released in the last ~ 5-10 years rely heavily on already established mechanics but try to put a new spin on them by slapping on a different coat of paint, or long and complicated narrative. There's nothing wrong with a deep, engrossing storyline or a lush ambient world, as long as they don't get in the way of, or supplant, gameplay.

shadow era draw engines

The things that are in the aforementioned blog post and Jaffe's comments aren't in-and-of themselves bad. But there are some things that should be considered: Now, this is't a post decrying all current-gen games as unoriginal hacks of nostalgia past-quite the opposite. People like the aforementioned gentlemen and myself would argue that the gameplay mechanics have gone. Sure, none of those titles listed were as primitive as titles for the Atari VCS, Intellivision, or even ColecoVision, but they definitely pale graphically when stacked up against something as old as the 64-bit era.Īs technology has progressed allowing publishers (through developers) more realistic and immersive worlds and experiences, some things have been lost in the transition. Back in the early days of shooters (Galaga), platformers (Super Mario Bros.), and beat-'em-ups (River City Ransom) these games HAD to rely on great gameplay mechanics because it was all they had. This blog post will by no means be exhaustive or definitive, but it will give an honest assessment of what I perceive to be the situation talked about-from a longtime gamer with over three decades of experience.įirst things first, I feel it is imperative to note that while it is great that the gaming industry has grown exponentially in recent years, it is, in my humble opinion, largely a victim of that success. I agree wholeheartedly with what both Joe (the author of the blog Jaffe cited) and Jaffe are saying, but I think there are other factors at play here that need to be looked at and addressed. NOTE TO GAMING PRESS: ignore me- go with whatever this guy says.He's FUCKIN SPOT MUFUCKIN' ON! " Now, I've never been shy about my admiration for Jaffe calling it like he sees it, and in this instance it's really no different. I can't say that I wouldn't have made it without the help of games, but to deny their influence on my in the darkest time of my life thus far would be idiotic at best. As far as I'm concerned, I owe a large part of my being able to carry on with the day-to-day minutia of life and soldier on with my graduate classes and thesis rest squarely on the shoulders of the great men and women who pour their hearts and souls into these games we love to play so much. Here's a real-life example to show the world that the things video game developers create DO MEAN SOMETHING. And that's where this blog post comes in. I only wish I could have a few more minutes to let him know how much I love him and how much he meant to me.

shadow era draw engines

Each time I look down at it, I’m reminded of Brandon and how much I miss him. Some people don’t understand, and I’ve even heard grumblings through the family that some think it’s not an appropriate way to honor my brother.

shadow era draw engines

The tattoo is healing nicely, although it still itches quite a bit and I need to constantly put lotion on it.











Shadow era draw engines